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Learn SpriteBuilder for iOS Game Development

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Artikelnr: SK0213100-SE20260527-055838 Kategori: Etikett:

Beskrivning

Beskrivning

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You’ll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You’ll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You’ll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Om boken

Om denna bok

Learn SpriteBuilder for iOS Game Development av Steffen Itterheim är en Häftad bok med 456 sidor på Engelska. Detta är den 1:a upplagan som utgavs 2014 av Springer Nature.

Produktinformation

Kategori
Okänd
Bandtyp
Häftad
Språk
Engelska
ISBN
9781484202630
Upplaga
1
Utgiven
2014-11-22
Förlag
Springer Nature
Sidantal
456