Beskrivning
Om boken
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
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Mer om Fundamentals of game design (2014)
2014 släpptes boken Fundamentals of game design skriven av Ernest Adams. Det är den 3e upplagan av kursboken. Den är skriven på engelska och består av 576 sidor. Förlaget bakom boken är New Riders.
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Finns i 4 upplagor
Upplaga 3, Upplaga 3, Upplaga 2, Upplaga 1
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Harvard
Adams, E. (2014). Fundamentals of game design. 3:e uppl. New Riders.


