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Learning Web-based Virtual Reality

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Artikelnr: SK0213479-SE20260527-055838 Kategori: Etikett:

Beskrivning

Beskrivning

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. 

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.

What You Will Learn
  • Experience WebVR, the WebVR API, and WebVR libraries
  • Make use of various pieces of VR hardware
  • See popular WebVR projects
  • Use A-Frame to build your own WebVR projects

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

Om boken

Om denna bok

Learning Web-based Virtual Reality av Tanay Pant och Srushtika Neelakantam är en Pocket bok med 83 sidor på Engelska. Detta är den 1:a upplagan som utgavs 2017 av Springer Nature.

Produktinformation

Kategori
Okänd
Bandtyp
Pocket
Språk
Engelska
ISBN
9781484227091
Upplaga
1
Utgiven
2017-03-05
Förlag
Springer Nature
Sidantal
83