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Level Design

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Artikelnr: SK0215210-SE20260527-055838 Kategori: Etikett:

Beskrivning

Beskrivning

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Om boken

Om denna bok

Level Design av Christopher W. Totten är en Inbunden bok med 378 sidor på Engelska. Detta är den 1:a upplagan som utgavs 2017 av Taylor & Francis Ltd.

Produktinformation

Kategori
Okänd
Bandtyp
Inbunden
Språk
Engelska
ISBN
9781138628809
Upplaga
1
Utgiven
2017-01-18
Förlag
Taylor & Francis Ltd
Sidantal
378